

But I certainly ran across a couple locations where this wasn’t the case, making for a boring, action-less sprint back across an already cleared section. A lot of area’s have convenient shortcuts to get you back to the beginning of the area quickly, so you don’t need to backtrack through the entire level to get back to the entrance. This is something that I’d dread running across every time a side quest would put me into a particular dungeon or area that I’ve visited previously. In fact, I’d love to see more fast travel options in general. There’s a weird sort of balance that I never quite managed to hit throughout the campaign, which certainly makes me feel like scaling zones, or more fast travel options to get through lower level areas, would help a bit in alleviating some possible boredom for zealous explorers. Rushing through the main quest will cause Borderland’s somewhat steep difficulty curve to really rear it’s head for impatient players, but plowing through the side content, and exploring the fairly large maps can often lead to you being a bit overpowered.

The leveling system, and lack of scaling present in enemies and locations can make for an either frustrating, or far too easy experience depending on your play style. This is pretty standard stuff amongst most action RPG’s, and Borderlands 2 continues to get this right.

You can opt to mix and match skill trees, and even respec if you’ve made any mistakes. This experience levels up your character and with each level gained you’ll earn a skill point that you can drop into one of three different skill trees for each character. Like before, you’ll earn experience for killing bad guys and creatures, completing quests, and discovering new locations. The new options are great, and the new class trees provide a lot of customization, offering up multiple ways to play each class, easily giving you a reason to revisit these characters again and again. This sequel puts you into the boots of a new set of Vault Hunters, providing class options not entirely present in the original game. Its smart design, great loot system, multiple side quests, and an assortment of odd characters to fill its quest lines certainly go a long way towards providing a memorable experience that is unlike anything else out there, discounting the original. She relies mostly on skills related to engineering and has a skill tree named "Best Friends Forever", which made the character ideal to introduce non-gamers to the game.Borderlands 2 once again provides gamers with an action RPG experience that seems like it really should be out of its element, but somehow manages to click within the trappings of a standard first person shooter. Dubbed the Mechromancer, the character was later made available to buy as regular DLC. The fifth character was part of a pre-order bonus. It will be interesting to see what gear Gearbox will add to the game for the new character – as every other piece of equipment consists of guns – and how you can make your guns shoot better. Mania is based around killing things quicker by taking damage and Hellborn is based around increasing his fire damage when he is on fire. Bloodlust focuses on his Buzz Axe weapon and is based around stringing together combo kills. He has three skill trees, dubbed Bloodlust, Mania and Hellborn.
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He will be released on the Xbox 360, PlayStation 3 and PC in May and will cost 800 Microsoft Points or $9.99 (approx. The character, named Krieg, is going to be a reformed bandit and will specialise in melee attacks and throwing weapons. Gearbox will be adding a new character to the game in May. Loot Midgets are now "Legendary Loot Midgets" that can drop Legendary and other top-tier gear.Weapon swap speed increased to better facilitate slag use.Upped the damage that slagged enemies take from 2x to 3x.Increased duration of slag damage multiplier effect.

Enemies now have a moderate amount of health regeneration.Here are the major changes in Ultimate Vault Hunter Mode:
